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(5 edits)

octopus lives in brain now

octopus lives in brain now

I had a good time with this! Starting every dialog up at once was definitely a highlight, as was exiting through the gift shop before diving directly into the water, haha. I'm pretty sure I found every ending!

As for the long loadtimes, my best guess is that your audio clips are set to pre-load their data before the scene starts. https://www.gamedeveloper.com/audio/unity-audio-import-optimisation---getting-mo...
(Relevant sections: Load in Background/Preload Audio Data, along with Load Type)